Whether it's an optimisation issue, or a driver issue, I expected more. On the AMD side of things, I found the RX 6800 XT's result to be off-pace - it has 72 compute units vs the 36 inside PlayStation 5, it's based on the same architecture, and clock speeds are broadly equivalent, yet it delivered just 29.4 per cent of extra performance. An RTX 2070 Super can't match PlayStation 5 - in fact, it's 20 per cent slower. Regardless, at the top end, an RTX 3090 delivers an 81.2 per cent boost to performance in this segment at equivalent settings, while RTX 3070 is just 8.6 per cent faster. Put simply, ballpark is the best we're going to get. This is our best shot at directly stacking up console vs PC, but there's a very important caveat to factor in - the lower precision effects buffer on PS5, which we can't replicate on PC, and where we can't even begin to measure the possible performance penalty on our GPUs. However, the air strip set piece in Turkey throws up an interesting anomaly: on PlayStation 5, it seems that DRS is disabled and all of my pixel counts suggest native 4K rendering throughout - and yes, performance can't sustain the 60fps target as a consequence, hitting a 45.6fps average across the sequence.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |